{"id":1042,"date":"2024-04-27T02:11:30","date_gmt":"2024-04-26T23:11:30","guid":{"rendered":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/?p=1042"},"modified":"2026-10-06T03:08:30","modified_gmt":"2026-10-06T00:08:30","slug":"oyun-deneyimini-ekran-kartli-bulut-sunucular-ile-yeni-bir-seviyeye-tasima","status":"publish","type":"post","link":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/bilgi-islem\/oyun-deneyimini-ekran-kartli-bulut-sunucular-ile-yeni-bir-seviyeye-tasima\/","title":{"rendered":"Oyun Deneyimini Ekran Kartl\u0131 Bulut Sunucular ile Yeni Bir Seviyeye Ta\u015f\u0131ma"},"content":{"rendered":"<div class=\"fc-resource-revision\" data-fc-editorial=\"20261006\">\n<p class=\"fc-article-summary\">Ekran kartl\u0131 bulut sunucular\u0131, grafik \u00fcretimi veya GPU ile h\u0131zland\u0131r\u0131labilen i\u015fler i\u00e7in uzak hesaplama kayna\u011f\u0131 sunabilir. Oyun sekt\u00f6r\u00fcnde buluttan g\u00f6r\u00fcnt\u00fc ak\u0131\u015f\u0131, geli\u015ftirme\/test ve oyuncular\u0131n ba\u011fland\u0131\u011f\u0131 dedicated oyun sunucusu farkl\u0131 i\u015f y\u00fckleridir. GPU\u2019nun katk\u0131s\u0131 hangi i\u015fin sunucuda yap\u0131ld\u0131\u011f\u0131na ba\u011fl\u0131d\u0131r; her oyun sunucusu grafik \u00e7izmez.<\/p>\n<figure class=\"fc-editorial-figure\"><img loading=\"lazy\" src=\"\/community\/assets\/resource-renewal-20261006\/gpu-gaming-workloads-tr.svg\" width=\"960\" height=\"440\"  decoding=\"async\" alt=\"Dedicated oyun sunucusu oyun durumunu ve ba\u011flant\u0131lar\u0131 y\u00f6netir; bulut oyun ak\u0131\u015f\u0131 g\u00f6r\u00fcnt\u00fc \u00fcretimi ve video kodlamas\u0131 da yapar. Kaynak ihtiyac\u0131 g\u00f6revle belirlenir.\"><figcaption>\u0130ki i\u015f y\u00fck\u00fcn\u00fcn kaynak ve gecikme \u00f6l\u00e7\u00fcleri ayn\u0131 de\u011fildir.<br \/><a class=\"fc-diagram-open\" href=\"\/community\/assets\/resource-renewal-20261006\/gpu-gaming-workloads-tr.svg\">G\u00f6rseli b\u00fcy\u00fct \u2192<\/a><\/figcaption><\/figure>\n<h2>Dedicated oyun sunucusu ile bulut oyunu ay\u0131r\u0131n<\/h2>\n<p>Dedicated oyun sunucusu oyuncu ba\u011flant\u0131lar\u0131, oyun durumu ve sim\u00fclasyon gibi i\u015fleri y\u00f6netebilir. Baz\u0131 motorlar\u0131n sunucu \u00e7al\u0131\u015ft\u0131r\u0131labilir dosyas\u0131 grafik \u00e7izmez. B\u00f6yle bir i\u015f y\u00fck\u00fcnde CPU davran\u0131\u015f\u0131, bellek ve a\u011f daha belirleyici olabilir; GPU eklemek otomatik yarar sa\u011flamaz.<\/p>\n<p>Bulut oyununda ise oyun uzak ortamda \u00e7al\u0131\u015f\u0131r, g\u00f6r\u00fcnt\u00fc \u00fcretilip kodlan\u0131r ve istemciye aktar\u0131l\u0131r. GPU \u00e7izim ve desteklenen kodlama g\u00f6revlerine katk\u0131 sa\u011flayabilir. Uygulaman\u0131n ve se\u00e7ilen lisans\u0131n bu kullan\u0131m bi\u00e7imine uygunlu\u011fu ayr\u0131ca kontrol edilmelidir.<\/p>\n<h2>Gecikmeyi b\u00fct\u00fcn zincirde \u00f6l\u00e7\u00fcn<\/h2>\n<p>Oyuncunun girdisi sunucuya ula\u015f\u0131r, uygulama taraf\u0131ndan i\u015flenir, g\u00f6r\u00fcnt\u00fc olu\u015fturulur ve kodlan\u0131r; ard\u0131ndan a\u011fdan ge\u00e7ip istemcide \u00e7\u00f6z\u00fclerek g\u00f6sterilir. GPU bu zincirin baz\u0131 a\u015famalar\u0131n\u0131 etkiler. A\u011f mesafesi, paket kayb\u0131 veya istemci ekran gecikmesi GPU eklenerek ortadan kalkmaz.<\/p>\n<p>Ortalama gecikmenin yan\u0131nda dalgalanma ve yo\u011fun d\u00f6nemdeki davran\u0131\u015f\u0131 inceleyin. Temsil edici kullan\u0131c\u0131 ba\u011flant\u0131lar\u0131nda test yap\u0131n. Y\u00fcksek ba\u011flant\u0131 h\u0131z\u0131n\u0131n tek ba\u015f\u0131na d\u00fc\u015f\u00fck gecikme veya kararl\u0131 oyun deneyimi anlam\u0131na gelmedi\u011fini dikkate al\u0131n.<\/p>\n<h2>GPU plan\u0131n\u0131 teknik uyumlulukla se\u00e7in<\/h2>\n<table>\n<thead>\n<tr>\n<th scope=\"col\">Alan<\/th>\n<th scope=\"col\">Kontrol<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>GPU ve bellek<\/td>\n<td>Oyun\/motor gereksinimi, GPU bellek kapasitesi ve tahsis modeli.<\/td>\n<\/tr>\n<tr>\n<td>S\u00fcr\u00fcc\u00fc ve API<\/td>\n<td>\u0130\u015fletim sistemi, grafik API\u2019si ve desteklenen s\u00fcr\u00fcc\u00fc.<\/td>\n<\/tr>\n<tr>\n<td>Video kodlama<\/td>\n<td>Codec, \u00e7\u00f6z\u00fcn\u00fcrl\u00fck, oturum kapasitesi ve istemci uyumu.<\/td>\n<\/tr>\n<tr>\n<td>Lisans<\/td>\n<td>GPU yaz\u0131l\u0131m\u0131, i\u015fletim sistemi ve oyunun uzak kullan\u0131m ko\u015fullar\u0131.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>GPU modeliyle birlikte sanalla\u015ft\u0131r\u0131lm\u0131\u015f veya do\u011frudan tahsis edilmi\u015f kullan\u0131m bi\u00e7imini \u00f6\u011frenin. \u00dcr\u00fcn\u00fcn ad\u0131, b\u00fct\u00fcn grafik ve kodlama \u00f6zelliklerinin eri\u015filebilir oldu\u011funu g\u00f6stermeyebilir. Kaynak payla\u015f\u0131m\u0131 ve oturum s\u0131n\u0131rlar\u0131n\u0131 g\u00fcncel belgeden do\u011frulay\u0131n.<\/p>\n<h2>Geli\u015ftirme ve testte nerede yarar sa\u011flayabilir?<\/h2>\n<p>Uzak grafik i\u015f istasyonu, uygun otomatik g\u00f6rsel test veya GPU gerektiren i\u00e7erik \u00fcretimi de\u011ferlendirilebilir. Derleme, oyun sim\u00fclasyonu ve \u00e7izim i\u015flerinin hangi kayna\u011f\u0131 t\u00fcketti\u011fini ayr\u0131 \u00f6l\u00e7\u00fcn. Kullan\u0131lmayan GPU kapasitesi y\u00fcksek maliyet olu\u015fturabilir.<\/p>\n<p>Proje dosyalar\u0131, eri\u015fim izinleri ve \u00e7al\u0131\u015fma sonu\u00e7lar\u0131n\u0131n saklanmas\u0131 da planlanmal\u0131d\u0131r. Uzak geli\u015ftirme ortam\u0131n\u0131n kapanmas\u0131 s\u0131ras\u0131nda kaydedilmemi\u015f i\u015flerin kayb\u0131n\u0131 \u00f6nleyecek uygulama ak\u0131\u015f\u0131n\u0131 belirleyin.<\/p>\n<h2>Sat\u0131n almadan \u00f6nce pilot kabul\u00fc yap\u0131n<\/h2>\n<p>Ger\u00e7ek motor ve uygulama s\u00fcr\u00fcm\u00fcyle g\u00f6rsel do\u011fruluk, kare \u00fcretim s\u00fcresi, kodlama, a\u011f ve istemci deneyimini test edin. Oturum say\u0131s\u0131n\u0131 art\u0131r\u0131rken bellek, CPU, GPU ve aktar\u0131m kullan\u0131m\u0131n\u0131 birlikte izleyin. Tek kullan\u0131c\u0131l\u0131 testten \u00e7ok kullan\u0131c\u0131l\u0131 kapasite sonucu \u00e7\u0131karmay\u0131n.<\/p>\n<p>FibaCloud\u2019da de\u011ferlendirdi\u011finiz se\u00e7ene\u011fin g\u00fcncel GPU bulunabilirli\u011fini, lisans\u0131n\u0131 ve teknik kapsam\u0131n\u0131 do\u011frulay\u0131n. Ba\u015far\u0131 ko\u015fullar\u0131n\u0131 kullan\u0131m senaryosuyla tan\u0131mlay\u0131n; GPU, uygun i\u015f y\u00fck\u00fcnde kullan\u0131lan bir kaynak tercihi olarak ele al\u0131nmal\u0131d\u0131r.<\/p>\n<h2>S\u0131k sorulan sorular<\/h2>\n<dl>\n<dt><strong>Minecraft veya benzeri bir oyun sunucusu mutlaka GPU ister mi?<\/strong><\/dt>\n<dd>\n<p>Gereksinim kullan\u0131lan sunucu yaz\u0131l\u0131m\u0131na ba\u011fl\u0131d\u0131r. Grafik \u00fcretmeyen bir\u00e7ok dedicated sunucuda CPU, bellek ve a\u011f \u00f6nceliklidir.<\/p>\n<\/dd>\n<dt><strong>GPU a\u011f gecikmesini d\u00fc\u015f\u00fcr\u00fcr m\u00fc?<\/strong><\/dt>\n<dd>\n<p>Do\u011frudan a\u011f yolunu k\u0131saltmaz. \u00c7izim veya kodlama s\u00fcresini etkileyebilir; toplam deneyim b\u00fct\u00fcn zincirle \u00f6l\u00e7\u00fcl\u00fcr.<\/p>\n<\/dd>\n<\/dl>\n<h2>Sonraki ad\u0131m<\/h2>\n<p>Kaynak tahsisini <a href=\"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/bilgi-islem\/vds-virtual-dedicated-server-nedir\/\">VDS de\u011ferlendirmesi<\/a> ve ba\u011flant\u0131 kapasitesini <a href=\"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/networking\/bant-genisligi-nedir\/\">bant geni\u015fli\u011fi rehberi<\/a> ile birlikte inceleyin.<\/p>\n<h2>Kaynaklar<\/h2>\n<ol>\n<li><a href=\"https:\/\/dev.epicgames.com\/documentation\/en-us\/unreal-engine\/setting-up-dedicated-servers-in-unreal-engine\" rel=\"noopener\" target=\"_blank\">Setting Up Dedicated Servers in Unreal Engine | Unreal Engine 5.8 Documentation | Epic Developer Community<\/a><\/li>\n<li><a href=\"https:\/\/developer.nvidia.com\/video-codec-sdk\" rel=\"noopener\" target=\"_blank\">Video Codec SDK | NVIDIA Developer<\/a><\/li>\n<li><a href=\"https:\/\/docs.nvidia.com\/vgpu\/\" rel=\"noopener\" target=\"_blank\">NVIDIA Virtual GPU (vGPU) Software &#8211; NVIDIA Docs<\/a><\/li>\n<\/ol>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Ekran kartl\u0131 bulut sunucular\u0131, grafik \u00fcretimi veya GPU ile h\u0131zland\u0131r\u0131labilen i\u015fler i\u00e7in uzak hesaplama kayna\u011f\u0131 sunabilir. Oyun sekt\u00f6r\u00fcnde buluttan g\u00f6r\u00fcnt\u00fc ak\u0131\u015f\u0131, geli\u015ftirme\/test ve oyuncular\u0131n ba\u011fland\u0131\u011f\u0131 dedicated oyun sunucusu farkl\u0131 i\u015f y\u00fckleridir. GPU\u2019nun katk\u0131s\u0131 hangi i\u015fin sunucuda yap\u0131ld\u0131\u011f\u0131na ba\u011fl\u0131d\u0131r; her oyun sunucusu grafik \u00e7izmez. \u0130ki i\u015f y\u00fck\u00fcn\u00fcn kaynak ve gecikme \u00f6l\u00e7\u00fcleri ayn\u0131 de\u011fildir.G\u00f6rseli b\u00fcy\u00fct \u2192 Dedicated [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1394,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[26,24,25,1],"tags":[74,79,196,197],"class_list":["post-1042","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-bilgi-islem","category-bulut-danismanlik-hizmeti","category-buluta-genel-bakis","category-genel","tag-bulut-bilisim","tag-bulut-sunucu","tag-gpu","tag-oyun"],"_links":{"self":[{"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/posts\/1042","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/comments?post=1042"}],"version-history":[{"count":6,"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/posts\/1042\/revisions"}],"predecessor-version":[{"id":1050,"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/posts\/1042\/revisions\/1050"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/media\/1394"}],"wp:attachment":[{"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/media?parent=1042"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/categories?post=1042"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fibacloud.com\/tr\/kaynaklar\/wp-json\/wp\/v2\/tags?post=1042"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}